Weekly links lucky-dip, no.9

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July 29, 2008 / Posted by: / Category: Adult

West Midlands:— Rhubarb Rhubarb has partnered with POD printers Blurb to launch a new UK photobooks award. Although sadly it’s only open to those who are paying for portfolio reviews at the main Rhubarb event // Jump-the-canal, seemingly a new Brummie craze // West Midlands Creative Alliance is… “a group of arts professionals drawn together with one sole purpose; to develop new and emerging creative talent in the West Midlands” // Birmingham’s Producers’ Forum has a free (to members) all-day ‘Pitch Workshop’ on 31st July 08, 10am to 5pm. It aims to… “strengthen the premise of your [film] scripts and to pitch your ideas with confidence and authority // The Post has a long profile of Warwick’s new £120m Digital Lab // The all-day Creative Pathways Symposium… “Will examine how we navigate the creative process between materials, process, creativity, style, function and context.” Wolverhampton, 22nd Aug 08. £20 // Art Monthly is holding a evening panel debate in Birmingham, The Future of Art Education, on 6th Oct 08. If you want to swot for it, I highly recommend the book Why Art Cannot Be Taught: A Handbook for Art Students. Why hold it in Birmingham? I suspect that the criticisms are largely of London art schools, and so a little distance is desirable // Games megacorp Activision-Blizzard has said it’s… “exploring options… including divestiture” for games developer Swordfish, based in Birmingham and Manchester // The Post and Flickr photographs // A ‘Youth Associate’ is required as part of the ‘Young Gifted Brum’ scheme, at the Drum Arts Centre in Newtown, Birmingham. Pay is “up to £15,000″, Sept 08 to Feb 09. Deadline: 22nd August // Birmingham’s Tindal Street Press has a ‘Paid Traineeship in Publishing’ on offer. It’s a… “12-month publishing traineeship to degree level applicants from the Black African, Caribbean, Asian, Chinese or Middle Eastern communities”. Deadline: 4th Aug 08 // The ‘Doing Music Justice’ scheme is now recruiting for a professional development programme aimed at experienced West Midlands musicians. It runs between Autumn 08 – Spring 09 and provides… “intensive training and shadowing opportunities in youth justice settings in the West Midlands. Full details from: west-midlands _at_ musicleader.net // There’s a new dedicated website (warning: pointless-use-of-Flash) for the Birmingham Art Fair, 18th-21st Sept 08. Local galleries, seemingly not interested in attending? // Birmingham’s Light Night on 12th Sept 08, featuring… “architectural lighting of iconic city centre buildings” //

Fanzines & small press:— There was a time when a small newsagent’s kiosk could be amply filled with various types of paper fanzines produced in Birmingham + area. But there are still a few, even omitting the football zines and the couple of students union mags. Such as Black Velvet; Eccentric City; Things We Love; Jack Kirby Quarterly (new issue promised soon) and Crikey! And the acclaimed Doctor Who zine Shooty Dog Thing is from Coventry. Are there more? // A welcome repeat of the two-part “Zine Scene” documentary, Jarvis Cocker’s history of British fanzines. ‘Listen again’ online // Photos and reports from the recent London Zine Symposium // Do people still make poetry chapbooks? Find out at the London Poetry Festival. London, 8th-11th Aug 08 // Caption 2008: ‘Timewarp’. An annual convention for British small-press and self-published comics. Oxford, 9th-10th Aug 08 // The Anarchist Book Fair. London, 18th October 08 // Small Publishers Fair. London, 24th-25th Oct 08 //

Creative production:— Ability to project soft power, restored. The British Council scraps all its restructuring plans, doubles the arts budget, and the Arts Director is now an ex-Director // The British Council has a new scheme, ‘International Placements for Creative Entrepreneurs‘. Deadline: 19th Sept 08 // A new July 08 NESTA report and working paper, “Hidden Innovation in the Creative Industries” // The report “Creative Futures: building the creative economy through universities” (PDF link), blogged about previously on D’log, is belatedly available online // Has Paris died as a place of creative production? // What the digital classroom looses // Eno and David Byrne will give away their next album free on the net. Sadly, Eno doesn’t sing on it //

Foto:— A two-day course in lighting for photography. 16th & 17th Aug 08, 10am-4pm. Cost: £180. West Midlands // Rhubarb Rhubarb photobooks award // An alpha of a script for Adobe Bridge that turns Bridge into a geotag maker/editor for photos // Columbia Journalism Review ponders the likely future of newspaper photographers // Soundings from the Estuary, photosets and texts from London // Due to go live this week, the Internet Archive has acquired more than twenty important NASA image collections, and has merged then into one searchable archive // Vintage Strange Fictions Flickr group, in which I particularly liked some of the work by HaggisVitae, M-Evolve, NHungsta, and Crowolf //

Quirk:— Gay car blog // A blog for starship concept art and designs // Frog museum // A science of magic // Traditional porn in recession // Rock musicians — what exactly is the sex appeal? // Pencil Rebel // The first major New York show of steampunk arts & crafts (Hat-tip: Birmingham’s Brass Goggles blog) // Google is now indexing more than a trillion unique web addresses. And Wikipedia is fast approaching 2.5 million articles //

One of my childhood haunts, where I was first introduced to pinball tables, goes up in smoke and flames. Birmingham’s Deb feels the pain.

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Weekly links lucky-dip, no.9

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Weekend Design Challenge: Review a Game

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July 28, 2008 / Posted by: / Category: Adult

This week’s challenge is going to be lengthy, but if you do it then it will be a great learning experience: write a review of a game.

More thoughts after the jump.

It’s important to consider what goes into a game review. Unless you make a truly obscure game, it will get reviewed. A good review will generally mean more attention for your game, whereas a bad review can really hurt a game if lots of people pay attention to it.

So, first pick a game of a type you like or that you would be working on. Try to get as close as possible, and don’t forget related types. For example, if you wanted to make a basketball game, consider other sports titles, too.

To really understand game reviews, you have to do the following:

1) Learn about reviewing a game. Find out what goes into a review; here’s a great article talking about game reviews during the old style E3 from the operator of a small-scale site.

2) Read reviews. Go to a variety of sites, including the large ones (like Gamespot) and the smaller ones (like GamersInfo.net). Note the different reviewing styles.

3) Write your own review. Take a game and write a review. Bonus points if you do it in less time, just like a “real reviewer” would. What aspects do you focus on? What is important to mention? What parts of the game would not not be able to cover if you only had 72 hours to write a review?

Post (links to) your reviews here, or ask questions if you have them.

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Weekly links lucky-dip, no.8

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July 24, 2008 / Posted by: / Category: Adult

Artists:— One of my dissertation ex-students, Natalie Ann-Hinchley, had her film “The Animal Book” (Second Home Productions) show at the Edinburgh Festival. The website has a trailer for this new West Midlands-made film, and Channel 4’s 4 Talent also have a profile of the studio // Two new biographies — On Some Faraway Beach: The Life and Times of Brian Eno (book) and What Remains: the Life and Work of Sally Mann (feature-length documentary) // A new photoset from West Midlands’ photographer Ben Sutton, Bicycling women in Oxford //

Quirk:— A day in the life of a cat-cam // Listening to Birds, a two-year AHRC project to examine how we understand birdsong in the UK. And with strange synchronicity — “Sunbeams giving the air a kiss”: Birds in contemporary art runs from 25th July – 6th Sep 08 at Southampton University. This follows the similarly-themed 2007 show The Parrot in Art: From Durer to Elizabeth Butterworth at the Barber in Birmingham // ‘Whoniversal’ Appeal: An Interdisciplinary Postgraduate Conference on Doctor Who. 14th-15th November 08 at Cardiff University // Kinky brits //

Publishing:— The wraps come off Google Knol. Google’s expert-powered answer to Wikipedia goes public today // Blog search, still crap? Perhaps not — Twingly holds out hope // The book Whatcha Mean, What’s a Zine?: The Art of Making Zines and Mini Comics // Another new UK steampunk zine, Gatehouse Gazette. It’s free online (6mb PDF) // MapJack //

Futures:— 2154: the future of time design // The collected artifacts from the future, from Wired magazine //

Games & worlds:— Fantasy cartography blog, featuring scans of maps from fantasy and science-fiction novels, role-playing packs, and videogames // Dare To Be Digital picks a West Midlands team for the finals. They’ll design a new videogame for the Wii // Warwick is to double the size of its new digital lab, making it a £120-million project //

West Midlands:— Dave Harte has more information about how Channel 4’s 4IP investment fund will operate // The top 5 best & worst shops in Birmingham // WordCamp UK reports: a long one from Simon Wheatley, Blog Relations, Holly, Daily Novel, RKW, and a photo from Masterpiece // WordPress UK Midlands, anyone? // WordCamp UK 08 on Flickr // Probably one of the many “all mouth and no funding” government proposals, but there’s to be a Birmingham HEFCE consultation event on 23rd-26th September 08, on where and how to set up 20 new ‘higher-education centres’ by 2014 //

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The issue with fleas on your dog Posted By : Gabriel Machuret

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July 24, 2008 / Posted by: / Category: Adult

A brief article explaining how important is to understand how fleas can affect your pets life.

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The issue with fleas on your dog Posted By : Gabriel Machuret

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Weekend Design Challenge: Forming a community

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July 21, 2008 / Posted by: / Category: Adult

In this weekend’s exercise, explain how you would build a community for an online game on a limited budget.

My thoughts after the jump.

One idea I wrote about before is to build a community site on the topic of your game. This allows you to attract potential fans of your game and be able to get feedback from them. Such a site doesn’t build itself overnight, though, but with some good web design and some smart word-of-mouth, you can have a pretty good community going on the cheap. Might even be possible to derive some revenue from ads.

What are your thoughts?

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